A dagger is the close-up weapon, and its sound design lives or dies on quietness. A sword wants to ring; a dagger wants to disappear. The unsheath is barely there, the stab is muffled by clothing and flesh, and the only loud moment is usually the body hitting the floor afterward. That restraint is what makes the kill read as deliberate rather than theatrical.
You'll find 21 dagger takes here covering stealth stabs, slow unsheathes from leather sheaths, short slicing whooshes for missed swings, and muffled impacts for the connect. Sound designers reach for them in stealth game encounters, fight choreographers layer them under fast cuts, and animation studios sync them to assassin reveals where the audience shouldn't hear the strike coming. All free MP3, no signup, no attribution chase.