A joystick recording lives or dies on the click. Arcade-cabinet sticks have a specific snap when they hit the edge of the gate — that is the sound a retro audience subconsciously expects from any pixel-art game, and modern HID controllers do not produce it. The trigger pull on a flight-sim stick is a different beast entirely, with a longer travel and a softer break. Mixing them up is how UI Foley reads as fake.
You will find 6 joystick clip here covering the working spread of motions: stick clicks against gate stops, button presses, arcade-tick repeats and the slow trigger pull with audible spring tension. Retro game devs, UI Foley artists, animation cuts and pixel-art trailer cutters all reach for this shelf at some point. Free MP3 download, no signup, no attribution to chase before build.