Sound Dino


Sound Effects from the Game Battle City (NES)

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  • 19 clips
  • ~5s avg

The sound design of Battle City for the NES is a landmark of 8-bit audio minimalism. Using the console's limited sound chip, the game creates a rich soundscape from simple waveforms. The player's tank is defined by its constant, low-pitched engine loop, a square wave that communicates movement. This is punctuated by the sharp crack of the cannon and the iconic, crunchy noise-channel explosion. Surfaces also have audio feedback, from the tink of bullets hitting steel to the crumble of brick walls. These sounds are not just functional; they create a tense battlefield with incredibly economical means.

This collection gathers 19 essential sound effects from the original Battle City. You will find all core audio cues: the player tank's engine and firing sounds, enemy tank movements, the classic explosion, and sounds for hitting different wall types. We've also included the memorable jingles for the game start, player death, and collecting power-ups. These clips are perfect for projects aiming for a nostalgic, retro aesthetic, be it an 8-bit style game, an animation, or unique UI sounds for an app. All files are clean and ready to use.

  • Sound with music of the main theme from the game "Tanks" on Dandy (screensaver)
    192 kb/s 647
    00:04
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  • Music in the game on Dandy "Tanchiki" when lost
    192 kb/s 215
    00:02
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  • Bonus in the game
    130 kb/s 207
    00:02
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  • The sound of an extra life accruing due to the fact that he scored a lot of points
    130 kb/s 175
    00:02
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  • The sound of the shot is standard in "Tanks"
    131 kb/s 162
    00:01
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  • When he took a bonus with his tank (for example, a shovel)
    130 kb/s 132
    00:02
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  • Enemy tank explosion sound (death)
    130 kb/s 120
    00:01
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  • Tank engine sound
    128 kb/s 83
    00:30
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  • The sound when the shimmering pink tank is shot
    130 kb/s 91
    00:02
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  • The sound of a tank driving on the surface in the game "Battle City"
    128 kb/s 79
    00:30
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  • The melody that plays when you have scored a lot of points and they show them to you
    192 kb/s 77
    00:09
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  • Here is the bonus sound
    130 kb/s 72
    00:02
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  • The sound of scoring in the game after the round
    131 kb/s 68
    00:01
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  • The sound of a shot about a concrete fence
    131 kb/s 66
    00:01
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  • I don't remember at what point this sound was turned on.
    131 kb/s 67
    00:01
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  • The sound of a shot about an armored enemy tank
    131 kb/s 59
    00:01
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  • And this one
    130 kb/s 58
    00:01
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  • When you remove concrete walls with a powerful weapon
    131 kb/s 49
    00:01
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  • And one more
    130 kb/s 34
    00:01
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Sound database

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